The Hottest New Releases in YA Coming in September 2016
They thought they’d already faced their toughest fight. But there’s no relaxing for the reunited Zeroes.
These six teens with unique abilities have taken on bank robbers, drug dealers and mobsters. Now they’re trying to lay low so they can get their new illegal nightclub off the ground.
But the quiet doesn’t last long when two strangers come to town, bringing with them a whole different kind of crowd-based chaos. And hot on their tails is a crowd-power even more dangerous and sinister.
Up against these new enemies, every Zero is under threat. Mob is crippled by the killing-crowd buzz—is she really evil at her core? Flicker is forced to watch the worst things a crowd can do. Crash’s conscience—and her heart—get a workout. Anon and Scam must both put family loyalties on the line for the sake of survival. And Bellwether’s glorious-leader mojo deserts him.
Who’s left to lead the Zeroes into battle against a new, murderous army?
Angra is alive, his Decay is spreading—and no one is safe.
Meira will do anything to save her world. With Angra trying to break through her mental defenses, she desperately needs to learn to control her own magic—so when the leader of a mysterious Order from Paisly offers to teach her, Meira jumps at the chance. But the true solution to stopping the Decay lies in a labyrinth deep beneath the Season Kingdoms. To defeat Angra, Meira will have to enter the labyrinth, destroy the very magic she’s learning to control– and make the biggest sacrifice of all.
Mather will do anything to save his queen. He needs to rally the Children of the Thaw, find Meira—and finally tell her how he really feels. But with a plan of attack that leaves no kingdom unscathed and a major betrayal within their ranks, winning the war—and protecting Meira—slips farther and farther out of reach.
Ceridwen will do anything to save her people. Angra had her brother killed, stole her kingdom, and made her a prisoner. But when she’s freed by an unexpected ally who reveals a shocking truth behind Summer’s slave trade, Ceridwen must take action to save her true love and her kingdom, even if it costs her what little she has left.
As Angra unleashes the Decay on the world, Meira, Mather, and Ceridwen must bring the kingdoms of Primoria together…or lose everything.
Before Miss Peregrine gave them a home, the story of peculiars was written in the Tales.
Wealthy cannibals who dine on the discarded limbs of peculiars. A fork-tongued princess. These are but a few of the truly brilliant stories in Tales of the Peculiar—the collection of fairy tales known to hide information about the peculiar world, including clues to the locations of time loops—first introduced by Ransom Riggs in his #1 bestselling Miss Peregrine’s Peculiar Children series.
Riggs now invites you to share his secrets of peculiar history, with a collection of original stories in this deluxe volume of Tales of the Peculiar, as collected and annotated by Millard Nullings, ward of Miss Peregrine and scholar of all things peculiar. Featuring stunning illustrations from world-renowned artist Andrew Davidson, this compelling, rich, and truly peculiar anthology is the perfect gift for not only fans, but for all lovers of great storytelling.
The Fever Code (Maze Runner, Book Five; Prequel) (The Maze Runner Series) – September 27, 2016 by James Dashner
Once there was a world’s end.
The forests burned, the lakes and rivers dried up, and the oceans swelled.
Then came a plague, and fever spread across the globe. Families died, violence reigned, and man killed man.
Next came WICKED, who were looking for an answer. And then they found the perfect boy.
The boy’s name was Thomas, and Thomas built a maze.
Now there are secrets.
There are lies.
And there are loyalties history could never have foreseen.
This is the story of that boy, Thomas, and how he built a maze that only he could tear down.
All will be revealed.
Kaz Brekker and his crew have just pulled off a heist so daring even they didn’t think they’d survive. But instead of divvying up a fat reward, they’re right back to fighting for their lives. Double-crossed and badly weakened, the crew is low on resources, allies, and hope. As powerful forces from around the world descend on Ketterdam to root out the secrets of the dangerous drug known as jurda parem, old rivals and new enemies emerge to challenge Kaz’s cunning and test the team’s fragile loyalties. A war will be waged on the city’s dark and twisting streets―a battle for revenge and redemption that will decide the fate of the Grisha world.